pvp puzzle roguelite
Break gems. Break champions.
Everyone plays their own board at the same time. Matching gems is how you throw a punch.
Swipe or tap two touching gems to swap them. Line up three or more of a kind and they smash. A swap that makes no match snaps back.
Each gem you smash is damage to the opponent you are aiming at. Tap an opponent to switch targets — pick off whoever is weakest, or gang up.
Match more than three and one gem stays behind, loaded. Match it again to set it off.
Flame — four in a row. Blows up the 3×3 around it.
Star — an L or T shaped match. Clears its whole row and column.
Hyper — five in a row. Swap it onto any gem to vaporise every gem of that colour. Swap two Hypers together and the whole board goes.
When gems fall in and match on their own, that's a cascade. Every extra link multiplies the damage — and specials plus long cascades dump junk blocks onto your target.
Junk can't be swapped or matched. Smash gems right next to it to chip it away. Blasts pass it by — only a clear alongside it counts.
Sit still too long, or let the round run on, and a bomb lands on your board with a burning fuse. Work it into a match and it erupts like a Flame for full damage. Let the fuse run out and it still blows, but only pays half.
Every gem you smash charges your Surge. Fill the bar and the button lights up — one press fires your hero's ability.
Everyone picks a hero in the lobby. A hero gives you a passive that runs all run long and replaces Surge with its own ability — the Prospector throws your junk at people, the Warlord goes berserk, the Oracle drafts luckier.
Win a round and everyone drafts a relic. Relics stack all run long, and whoever is behind gets the better odds. First to the target number of round wins takes the run.
connecting…
Tap an opponent to target · swipe gems to attack