SHATTERVAULT

pvp puzzle roguelite

Break gems. Break champions.

or join one
Field manual

Everyone plays their own board at the same time. Matching gems is how you throw a punch.

1 Swap, match, smash

Swipe or tap two touching gems to swap them. Line up three or more of a kind and they smash. A swap that makes no match snaps back.

Swipe or tap two touching gems

2 Every gem is damage

Each gem you smash is damage to the opponent you are aiming at. Tap an opponent to switch targets — pick off whoever is weakest, or gang up.

your board RIVAL TARGET taking your hits SOMEONE tap to switch to them damage + junk

3 Big matches leave special gems

Match more than three and one gem stays behind, loaded. Match it again to set it off.

Four in a row makes a Flame

Flame — four in a row. Blows up the 3×3 around it.

An L or T makes a Star

Star — an L or T shaped match. Clears its whole row and column.

Five in a row makes a Hyper

Hyper — five in a row. Swap it onto any gem to vaporise every gem of that colour. Swap two Hypers together and the whole board goes.

4 Cascades pay

When gems fall in and match on their own, that's a cascade. Every extra link multiplies the damage — and specials plus long cascades dump junk blocks onto your target.

5 Junk clogs the board

Junk can't be swapped or matched. Smash gems right next to it to chip it away. Blasts pass it by — only a clear alongside it counts.

Junk blocks can't be swapped or matched

6 Don't stall — bombs

Sit still too long, or let the round run on, and a bomb lands on your board with a burning fuse. Work it into a match and it erupts like a Flame for full damage. Let the fuse run out and it still blows, but only pays half.

A bomb lands with its fuse lit

7 Surge and heroes

Every gem you smash charges your Surge. Fill the bar and the button lights up — one press fires your hero's ability.

Everyone picks a hero in the lobby. A hero gives you a passive that runs all run long and replaces Surge with its own ability — the Prospector throws your junk at people, the Warlord goes berserk, the Oracle drafts luckier.

8 Relics and the run

Win a round and everyone drafts a relic. Relics stack all run long, and whoever is behind gets the better odds. First to the target number of round wins takes the run.

connecting…

ASSEMBLING CHAMPIONS

Run lobby

room sigil ---- others join from the same address

    Run settings

    round 1
    2:30
    YOUR CHAMPIONYou
    100
    CHILLED

    Tap an opponent to target · swipe gems to attack

    THE VAULT OPENS

    Choose a relic

    keeps working for the rest of the run

    ROUND COMPLETE

    Round over

    THE RUN IS CLAIMED

    Winner

    GAUNTLET

    Leaderboard

    CHOOSE YOUR FIGHTER

    Choose your champion

    a passive that runs all run, and your own Surge

    SCOUT THE TABLE

    Builds

    BATTLE MENU
    reconnecting…